Patch 3.0.8. : Death Knight (Skills List / Talent + Glyph Calc.)
* Anti-Magic Zone: This ability’s duration has been cut to 10 seconds.
* Killing Machine: Instead of a chance to be triggered on critical strike, this talent now has a chance to be triggered on each swing based on the swing time of the weapon (slow weapons more likely, fast weapons less likely).
* Mark of Blood: The total amount of healing this can grant is now capped based on a percentage of standard creature health at the target’s level.
* Shadow of Death: The duration has been changed from 45 seconds to 25 seconds and now has a 15 minute cooldown.
* Summon Gargoyle: Damage dealt by the Gargoyle reduced by approximately 20% and maximum duration cut to 30 seconds.
* Wandering Plague will now properly reset after being castand now considers the resilience of the target in determining its chance to be triggered.
* Vampiric Blood (DK) changed from 20% health / 50% healing to 15 % health / 35% healing.
* Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded. It no longer affects the cooldown of Anti-Magic Shell and retains the current damage reduction bonus.
Howling Blast für die, die damit arbeiten: (man beachte den letzten Satz)
Howling Blast cooldown changed to 5 seconds
I believe the cooldown is 5 seconds now, so at least it should mesh a little better with 10 second rune cooldown.
We knew there was a risk in taking the Howling Blast cooldown off. Unfortunately, we saw dual-wield DK numbers as high as ever even with the Killing Machine and Gargoyle nerfs. It typically only happened when the DK was fighting multiple targets, which suggests Howling Blast is the right thing to change.
We still agree that a cooldown makes rotations more awkward, and we will continue to look for an implementation that lets Howling Blast be off a cooldown without all death knights feel like they need to DW Frost or go home.
(And no, we can't buff other DK specs and other classes to 7000 dps or whatever to compensate.)
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